Sunday, 27 October 2013

Week 4 - 21st October to 27th October 2013

Tron Lightcycle development

I've added a footrest, and the thingy above the rider,


extruded more wheel housing,


and added some handlebars and an engine (of sorts!)


Now I've reflected a duplicate - scale and drag the x pivot line to squash it flat and then out the other side. Typing in -1 to the attribute

Shark!


Is it possible that this modified cube can become a shark? Lewis assures me it can. The usual trick of selecting edges and extruding will get the job done.



Ahh... getting a bit more like it. Still a ways to go though.

Fins

Adding separate branches to the geometry can be problematic. Some things I've tried to bear in mind include the smallest true circle is six sided. so geometry with less than six faces is probably inadvisable. I used the following technique to add the fins. Imagine the cylinder below is a beautifully modelled (fin-less) shark.


Deleting the faces from two adjacent quads makes a six sided hole:


Select the two central verts and scale (in this case the y direction):



Double-click in edge mode and extrude.


'W' to move


Presto: fin begins!


Scale all...


And repeat...



Let's take a closer look for my classic error when finishing off:







NOT like that! the highlighted verts are 'hanging'


Learnt that the hard way. Do it like this and move the outer edges down if necessary.




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