Saturday, 9 November 2013

Week 6 - 4th November to 10th November 2013

Pod Racer

PodRacerCarl001.png

Initial design done in Inkscape. Now for some Maya modelling. I set up the image planes making sure my TIFs from the design were all the same scale:


However, I found I had some very strange positions as I modelled the 'wing'. In the top view, it all looks great, but front and side are in the wrong position. I found that Maya (well It's obviously not my fault!) had made the image planes slightly different sizes.

I sorted that out and flipped the side image so that it was the right way around (I guess that one was my fault!)


Then Lewis goes and teaches us this witchcraft called UVing - Simple really -u for x and v for y in a 2-dimensional unwrapping of a 3D object so it can be textured. First stab with auto mapping (bad idea)





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