Further madness: use Mudbox to paint dirt onto this model –
a program I don’t really know. Actually this was not so bad, the software is
straightforward and I quickly got some results. This is how it looked with the diffuse map in the perspective
panel with default rendering selected.
I realised this was probably due to all that
shininess, so I produced a specular map in Mudbox. This did not improve things much. Need to revisit! :(
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